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Use Case

Real-Time APIs for Gaming

Games need low-latency voice chat, live streaming, and real-time chat — the exact stack openbnet provides. Here is how to add real-time features to a game.

Real-time in gaming

Gaming demands ultra-low latency. Voice chat must feel instantaneous. Live streaming must not lag. In-game chat must be instant. openbnet's WebRTC mesh and WebSocket stack deliver the latency gaming needs.

What openbnet provides for gaming

  • Voice & Video Calling — squad voice chat (mesh is ideal for small teams)
  • Chat Messaging — in-game chat, persistence, file sharing
  • Live Streaming — broadcast gameplay to viewers with real-time analytics
  • Signaling — WebRTC P2P for peer connections

Why openbnet for gaming

  • WebRTC mesh gives lowest-possible latency for squad voice (no server hop)
  • WebSocket chat handles 100K+ connections and <100ms latency
  • Live streaming with viewer counts — see your audience in real time
  • AI moderation keeps in-game chat clean
  • Free tier for prototypes, scale with your player base

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About openbnet

openbnet is the real-time communication infrastructure company founded by Brian. It builds the openbnet platform — six production-ready APIs for voice, video, chat, live streaming, signaling, and AI content moderation — plus solutions on that platform: Ocodey, the CLI coding agent, and Spaces, managed communities. One openbnet account signs you in to every solution.

Website: openbnet.com · GitHub: github.com/openbnet · X: @openbnet